top of page
  • Pinterest
  • Facebook
  • Instagram

The Traced Performance: Rotoscope in The Case of Hana and Alice

  • Writer: Jingyi Zhang
    Jingyi Zhang
  • Nov 1, 2023
  • 2 min read

Abstract:

Computer graphic imagery (CGI) has blurred the aesthetic boundaries between animation and cinema in the digital era.[1] For instance, what does perceiving character “body” mean in the cinema when the figures are modeled and motion-captured with a 3D software? Does mise-en-scene matter for performance body? The digital version of rotoscoping, the technique that was created a century ago, makes the definition of the animated body even more complicated.[2] Donald Crafton’s theory of the performance of and in animation opens the door of considering the aesthetics of animation from the perspective of its performativity.[3] In this paper, I argue that, as a form of animation, digital rotoscoping provides a performing style that is different from 3D motion-capture animation and abstract animation. Through the analyses of the performance of and in rotoscopic animation, I present the features and significance of the performing style of blending the realistic and the abstract, which creates an “in-between” style. Using Shunji Iwai animated film, The Case of Hana and Alice (2015) as an example, I analyze how digital rotoscopic animation creates an in-between style with the character and mise-en-scene performances.


In contrast to Gottesman’s The Rotoscopic Uncanny, which explores the aesthetics of rotoscopic animation from the political and ideological perspectives, I underline the performative perspective of digital rotoscoping and explore how the performing style creates a different form of aesthetics from 3D motion-capture animation.



[1] Zachary Samuel Gottesman, “The Rotoscopic Uncanny: Aku No Hana and the Aesthetic of Japanese Postmodernity,” Animation An Interdisciplinary Journal 13, no. 3 (November 2018): 192. [2] Gottesman, Rotoscopic Uncanny, 193. [3] Donald Crafton, Shadow of a Mouse: Performance, Belief, and World-Making in Animation (Berkeley: University of California Press, 2013).


* This paper was presented at Southwest Popular/American Culture Association Conference, Albuquerque, NM, February 2020.

Recent Posts

See All
Empathizing with the Animated Bodies

Abstract: In our everyday life, we meet the animated figures on the screen and feel touched by them in surprising ways. We cry for Mary...

 
 
 

Comentarios


© 2035 by Sophie Chamberlain. Powered and secured by Wix

bottom of page